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Why does chicken eating end so slowly?

2025-10-22 17:32:39 Toy

Why does the chicken eating end so slowly? ——Analyze the impact of game mechanics and player behavior

Recently, the popularity of "chicken-eating" games such as "PlayerUnknown's Battlegrounds" (PUBG) has continued to rise, but many players have reported that the end time of the game is too long, especially in the finals stage. This article will analyze this issue from the perspectives of game mechanics, player behavior, map design, etc., and combine it with hot topic data from the entire network in the past 10 days to reveal the reasons behind the "slow end of the chicken game".

1. Hot topic data on the entire network in the past 10 days

Why does chicken eating end so slowly?

RankingTopic keywordsNumber of discussions (10,000)Related games
1The finals are delayed12.5PUBG, Peace Elite
2Voldemort Tactics9.8Knives Out, Free Fire
3Blue circle damage adjustment7.2PUBG mobile version
4New map rhythm6.4call of duty warzone

2. The impact of game mechanics on the end time

1.Safety zone shrinkage design: Although the safety zone shrinks quickly in the later period, the interval is longer, especially in the 5th-6th lap (about 2 minutes). This leaves the player with plenty of time to wait for their opponent to make the first move.

2.Prop system balance: The excessive delivery of smoke bombs, medical kits and other props allows players to maintain a stalemate for a long time. Data shows that the average consumption of medical items in the finals reached 4.2 per person.

game stageaverage durationKey influencing factors
Early stage (0-20 minutes)15 minutesJump point selection, material search
Mid term (20-25 minutes)5 minutesTransfer routes, encounters
Finals (after 25 minutes)8-12 minutesConcealed tactics, circle refresh

3. Analysis of player behavior patterns

1."Voldemort" culture prevails: According to a player survey, 86% of the respondents admitted that they would actively choose concealment rather than attack in the finals. This is in sharp contrast to the early "hard gun" style.

2.Rank-first strategy: Especially in single row mode, players are more inclined to maintain rankings than to kill. Data shows that the average number of firefights per minute in the finals is only 0.7.

3.Impact on the viewing system: The teammate watching function indirectly encourages players to extend their survival time and avoid the embarrassment of being eliminated prematurely by their teammates.

4. Developers’ optimization attempts

Game manufacturers have noticed this problem and tried to adjust:

  • "Peace Elite" tests the "Rapid Finals" mode, reducing the waiting time for the last three circles by 40%
  • The 27th update of "PUBG" adds a "blue circle acceleration" mechanism, but player feedback has limited effect
  • "Free Fire" introduces the "Poison Circle Perspective" function, which forces the location of players who have been lying on the ground for a long time to be exposed

5. Player suggestions and solutions

Suggestion typespecific plansupport rate
Mechanism adjustmentRandom airdrop bombing area in the finals68%
Reward optimizationAdd ranking points based on finishing speed72%
map designReduce the number of bunkers in the finals55%

To sum up, "the chicken game ends slowly" is the result of the joint action of the game mechanism and the player's strategy. As the tactical competitive category continues to develop, how to balance competitiveness and rhythm will become a long-term research topic for developers.

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