Why does the chicken eating end so slowly? ——Analyze the impact of game mechanics and player behavior
Recently, the popularity of "chicken-eating" games such as "PlayerUnknown's Battlegrounds" (PUBG) has continued to rise, but many players have reported that the end time of the game is too long, especially in the finals stage. This article will analyze this issue from the perspectives of game mechanics, player behavior, map design, etc., and combine it with hot topic data from the entire network in the past 10 days to reveal the reasons behind the "slow end of the chicken game".
1. Hot topic data on the entire network in the past 10 days
Ranking | Topic keywords | Number of discussions (10,000) | Related games |
---|---|---|---|
1 | The finals are delayed | 12.5 | PUBG, Peace Elite |
2 | Voldemort Tactics | 9.8 | Knives Out, Free Fire |
3 | Blue circle damage adjustment | 7.2 | PUBG mobile version |
4 | New map rhythm | 6.4 | call of duty warzone |
2. The impact of game mechanics on the end time
1.Safety zone shrinkage design: Although the safety zone shrinks quickly in the later period, the interval is longer, especially in the 5th-6th lap (about 2 minutes). This leaves the player with plenty of time to wait for their opponent to make the first move.
2.Prop system balance: The excessive delivery of smoke bombs, medical kits and other props allows players to maintain a stalemate for a long time. Data shows that the average consumption of medical items in the finals reached 4.2 per person.
game stage | average duration | Key influencing factors |
---|---|---|
Early stage (0-20 minutes) | 15 minutes | Jump point selection, material search |
Mid term (20-25 minutes) | 5 minutes | Transfer routes, encounters |
Finals (after 25 minutes) | 8-12 minutes | Concealed tactics, circle refresh |
3. Analysis of player behavior patterns
1."Voldemort" culture prevails: According to a player survey, 86% of the respondents admitted that they would actively choose concealment rather than attack in the finals. This is in sharp contrast to the early "hard gun" style.
2.Rank-first strategy: Especially in single row mode, players are more inclined to maintain rankings than to kill. Data shows that the average number of firefights per minute in the finals is only 0.7.
3.Impact on the viewing system: The teammate watching function indirectly encourages players to extend their survival time and avoid the embarrassment of being eliminated prematurely by their teammates.
4. Developers’ optimization attempts
Game manufacturers have noticed this problem and tried to adjust:
5. Player suggestions and solutions
Suggestion type | specific plan | support rate |
---|---|---|
Mechanism adjustment | Random airdrop bombing area in the finals | 68% |
Reward optimization | Add ranking points based on finishing speed | 72% |
map design | Reduce the number of bunkers in the finals | 55% |
To sum up, "the chicken game ends slowly" is the result of the joint action of the game mechanism and the player's strategy. As the tactical competitive category continues to develop, how to balance competitiveness and rhythm will become a long-term research topic for developers.
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